Item: Sash of Books
This elegant black sash features stylized crimson books embroidered at either end and a set of simple tassels. While wearing the sash, you feel as if you have a better understanding of the people and life around you. You gain a +3 item bonus to Society checks. When you invest the sash, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score.
Activate 1 envision
Frequency once per minute
Effect You focus on a creature you can see and attempt to gain an instinctual understanding of the creature. You attempt a check to Recall Knowledge about the creature, rolling twice and taking the higher result. If you roll a critical failure on this check, you get a failure instead. Regardless of the result, you gain a +1 circumstance bonus to attack rolls against the creature and to your AC and saving throws against attacks and effects from the creature for 1 minute. This bonus increases to +2 if you critically succeeded your check to Recall Knowledge.
Effect: Sash Of Books (Recall Knowledge)
Activate 2 command, envision
Frequency once per day
Effect You become keenly aware of your surroundings and become able to anticipate dangers. You gain the effects of Foresight.
Trait Effects
Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Amulet of the Third Eye | 17 | Common |
| Anklets of Alacrity | 17 | Common |
| Armbands of the Gorgon | 17 | Common |
| Artificer Spectacles | 17 | Common |
| Avalanche Boots | 17 | Common |
| Bangles of Crowns | 17 | Rare |
| Belt of Long Life | 17 | Common |
| Bracers of Hammers | 17 | Rare |
| Bracers of Strength | 17 | Common |
| Circlet of Persuasion | 17 | Common |
| Cloak of Swiftness | 17 | Common |
| Commandant's Scabbard | 17 | Common |
| Coronet of Stars | 17 | Rare |
| Cowl of Keys | 17 | Rare |
| Crown of Intellect | 17 | Common |
| Gate Attenuator (Major) | 17 | Common |
| Headwrap of Wisdom | 17 | Common |
| Necklace of Allure | 17 | Common |
| Pilferer's Gloves | 17 | Common |
| Scapular of Shields | 17 | Rare |