Item: Coronet of Stars

Level17
Rarity
Rare
Price15000 gp
UsageWornheadwear
PublicationPathfinder #192: Worst of All Possible Worlds

This short golden crown bears a number of gems, each placed in the center of an engraving of a star. While wearing the crown, you are overcome with a nurturing instinct and understand the best ways to help others. You gain a +3 item bonus to Medicine checks. When you invest the crown, you either increase your Wisdom score by 2 or increase it to 18, whichever would give you a higher score.

Activate R envision

Frequency once per day

Trigger A living creature within 60 feet would die

Effect You reach out to the creature with a lifeline. The triggering creature receives the effects of Breath Of Life, except they recover 7d8 Hit Points.


Activate R command

Frequency once per hour

Trigger An ally within 60 feet fails a non-secret check


Effect You call out to your ally and offer a reassurance. The triggering ally rerolls the failed check and takes the higher result. This is a fortune effect.


Trait Effects

Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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