Item: Cowl of Keys
This simple, tattered cloak is a faded green and features small, stylized keys sewn throughout its length. While wearing the cloak, you fade into the shadows and gain a +3 item bonus to Stealth checks. When you invest the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.
Activate 1 Interact
Effect You brush your hand against the cloak and your fingers transform into picks, tension wrenches, skeleton keys, and any other tools, providing you with a full set of Thieves' Tools. This transformation doesn't otherwise hamper the normal use of your fingers or hands. These tools never break when you critically fail your check to Pick A Lock. You can Activate the cloak again to revert your fingers to normal.
Activate 2 envision, Interact
Frequency once per day
Effect You place your hand against a wall, floor, or ceiling. You create a magical doorway within the surface that a creature can move through, as if the door had always been there. The doorway can penetrate up to 10 feet of material; particularly thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. You can use an Interact action on the door to remove it from the surface and return it to its previous shape.
Trait Effects
Apex: When you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute’s modifier by 1 or to a total of +4, whichever would give you a higher score. This gives you all the benefits of the new attribute modifier until the investiture runs out: increasing Intelligence lets you become trained in an additional skill and learn a new language, increasing Constitution gives you more Hit Points, and so on. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don’t gain the attribute modifier increase, though you do gain any other effects of Investing the Item.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Amulet of the Third Eye | 17 | Common |
| Anklets of Alacrity | 17 | Common |
| Armbands of the Gorgon | 17 | Common |
| Artificer Spectacles | 17 | Common |
| Avalanche Boots | 17 | Common |
| Bangles of Crowns | 17 | Rare |
| Belt of Long Life | 17 | Common |
| Bracers of Hammers | 17 | Rare |
| Bracers of Strength | 17 | Common |
| Circlet of Persuasion | 17 | Common |
| Cloak of Swiftness | 17 | Common |
| Commandant's Scabbard | 17 | Common |
| Coronet of Stars | 17 | Rare |
| Crown of Intellect | 17 | Common |
| Gate Attenuator (Major) | 17 | Common |
| Headwrap of Wisdom | 17 | Common |
| Necklace of Allure | 17 | Common |
| Pilferer's Gloves | 17 | Common |
| Sash of Books | 17 | Rare |
| Scapular of Shields | 17 | Rare |