Item: Eidolon Cape
Though it appears to be one elegant piece, an eidolon cape consists of a mantle for your shoulders and a detachable cape. The cape is designed to resemble your eidolon, either with a direct likeness or with features reminiscent of your eidolon. For instance, if your eidolon is a dragon, the cape might depict a stylized dragon, or it might have a pattern of colorful scales with gold trim. An eidolon cape features the sigil you share with your eidolon prominently in its design. You gain a +2 item bonus to the skill that matches your eidolon's tradition: Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal.
When you Manifest your Eidolon, the cape transforms into the eidolon, and when the eidolon unmanifests, it turns back into the cape. If the cape is attached to the mantle, it comes free immediately, and the eidolon appears adjacent to you as normal. If not, the eidolon appears in a space adjacent to the cape. With the cape detached, the mantle is still light Bulk, and the whole cloak remains invested. If the cape is out of range (beyond 100 feet, typically) or there's not enough open space for the eidolon to manifest, your attempt to Manifest your Eidolon fails.
Activate F (concentrate)
Frequency once per day
Effect You gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost.
Craft Requirements You are a summoner.
Trait Effects
Focused: An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Dragon Rune Bracelet | 11 | Common |
| Hexing Jar | 11 | Common |
| Mind's Light Circlet | 11 | Common |
| Warden's Signet | 11 | Common |
| Bloodline Robe | 12 | Common |
| Crown of Witchcraft | 10 | Common |
| Sash of Prowess | 10 | Common |
| Specialist's Ring | 10 | Common |
| Specialist's Ring (Abjuration) | 10 | Common |
| Specialist's Ring (Conjuration) | 10 | Common |
| Specialist's Ring (Divination) | 10 | Common |
| Specialist's Ring (Enchantment) | 10 | Common |
| Specialist's Ring (Evocation) | 10 | Common |
| Specialist's Ring (Illusion) | 10 | Common |
| Specialist's Ring (Necromancy) | 10 | Common |
| Specialist's Ring (Transmutation) | 10 | Common |
| Sash of Prowess (Greater) | 17 | Common |
| Crown of Witchcraft (Greater) | 18 | Common |
| Accompaniment Cloak | 11 | Common |
| Aeon Stone (Flickering) | 11 | Uncommon |