Item: Mind's Light Circlet
Gemstones of many colors adorn the silver of a mind's light circlet. When you're charged with mental power, the jewels scintillate with light, with different gems resonating based on your emotions. If you have at least 1 Focus Point, the gems cast dim light in a 10-foot radius. When you amp a spell, the light increases to bright light in a 20-foot radius (and dim light to the next 20 feet) until the start of your next turn.
You gain a +2 item bonus to Occultism checks. You also gain the following amp, which you can apply to any of your psi cantrips that have a target or area, much like an amp gained from a feat.
Amp You transfer some of the magical luminescence from the mind's light circlet to one of the creatures. Choose a creature targeted by the spell or in its area. Until the start of your next turn, that creature sheds bright light in a 20-foot radius (and dim light to the next 20 feet) and can't be Concealed. If the creature is Invisible, it's concealed while alight, rather than being undetected.
Activate F (concentrate)
Frequency once per day
Effect You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.
Craft Requirements You are a psychic.
Trait Effects
Focused: An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Dragon Rune Bracelet | 11 | Common |
| Eidolon Cape | 11 | Common |
| Hexing Jar | 11 | Common |
| Warden's Signet | 11 | Common |
| Bloodline Robe | 12 | Common |
| Crown of Witchcraft | 10 | Common |
| Sash of Prowess | 10 | Common |
| Specialist's Ring | 10 | Common |
| Specialist's Ring (Abjuration) | 10 | Common |
| Specialist's Ring (Conjuration) | 10 | Common |
| Specialist's Ring (Divination) | 10 | Common |
| Specialist's Ring (Enchantment) | 10 | Common |
| Specialist's Ring (Evocation) | 10 | Common |
| Specialist's Ring (Illusion) | 10 | Common |
| Specialist's Ring (Necromancy) | 10 | Common |
| Specialist's Ring (Transmutation) | 10 | Common |
| Sash of Prowess (Greater) | 17 | Common |
| Crown of Witchcraft (Greater) | 18 | Common |
| Accompaniment Cloak | 11 | Common |
| Aeon Stone (Flickering) | 11 | Uncommon |