Item: Aeon Stone (Flickering)

Level11
Rarity
Uncommon
Price1200 gp
UsageWorn
PublicationPathfinder #215: To Blot Out the Sun

Aeon stones are magical, intricately cut gemstones that orbit the head of their owners and grant them a magical effect. The ancient Azlanti empire made many advances in aeon stone technology, creating countless new aeon stones and devising innovative methods to use aeon stones to their greatest effect. The first wayfinders—one of many devices in which aeon stones can be slotted to gain additional resonant powers—were created in Azlant.

When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body. You can stow an aeon stone with an Interact action, and an orbiting stone can be snatched out of the air with a successful Disarm action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.

There are various types of aeon stones, each with a different appearance, magical effect, and resonant power.


A flickering aeon stone contains a drop of orichalcum at its center. It remains slightly out of phase with reality, giving it a translucent appearance.

Activate—Flicker 1

Frequency once per day

Effect The flickering aeon stone draws you slightly out of sync with the flow of time, causing you to flicker in and out of existence. You become Concealed for 1 minute, but you can't use this concealment to Hide or Sneak.

Activate—Enter Stasis 1

Frequency once per day

Effect The flickering aeon stone pulls you from the flow of time completely, placing you in temporary stasis while you heal, then returning you to reality at the moment you left. You regain 2d10+8 Hit Points. If you have the clumsy, drained, enfeebled, or stupefied condition, the value of each of these conditions is reduced by 1.

The resonant power grants you a +1 circumstance bonus to initiative rolls.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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