Item: Armory Bracelet (Greater)

Level11
Rarity
Common
Price1350 gp
UsageWorn
PublicationPathfinder Treasure Vault (Remastered)

Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups axe, bow, brawling, club, crossbow, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Uncommon and rare versions of the bracelet might include charms for firearms or create uncommon weapons.


Activate 2 (concentrate, manipulate)

Frequency once per day

Effect You pull one charm from the bracelet. The charm transforms into a common weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +2 greater striking weapon of the type you chose. After 1 minute, the weapon transforms into a +2 striking weapon and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


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