Item: Bewitching Bloom (Purple Iris)
While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of purple iris flowers.
Activate 2 envision
Frequency once per day
Effect Choose a willing ally you can see within 30 feet. Your ally takes on a regal bearing, exuding the presence of confident royalty. The bloom casts a 5th-rank Command spell (DC 28) selecting targets within range of the ally. Each target that fails the save must fall Prone and pays homage to your ally.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Flowing Water (Greater) | 11 | Uncommon |
| Thoughtwhip Claw | 11 | Rare |
| Words of Wisdom (Moderate) | 11 | Uncommon |
| Arctic Vigor | 10 | Uncommon |
| Cleft Head Marking (Greater) | 10 | Rare |
| Open Mind | 10 | Uncommon |
| Star Chart Tattoo | 10 | Rare |
| Sun Sight | 10 | Common |
| Tooth and Claw Tattoo (Major) | 10 | Common |
| Volcanic Vigor | 10 | Uncommon |
| Aurochs' Might Tattoo (Moderate) | 13 | Uncommon |
| Bewitching Bloom (Lotus) | 9 | Common |
| Bound Guardian | 9 | Uncommon |
| Enveloping Light (Greater) | 9 | Uncommon |
| Eye Slash (Major) | 9 | Common |
| Fauna Guardian | 9 | Uncommon |
| Nemesis Name | 9 | Common |
| Soaring Wings | 9 | Common |
| Tradecraft Tattoo | 9 | Common |
| Wyrm on the Wing | 9 | Common |