Item: Flowing Water (Greater)
The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce.
Activate—Embody the Truce R (concentrate)
Frequency once per day
Trigger A mental effect would compel you to harm an ally or bystander
Effect Attempt a counteract check with a counteract rank of 6 to end the effect.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Bewitching Bloom (Purple Iris) | 11 | Common | 1200 gp |
| Thoughtwhip Claw | 11 | Rare | 1350 gp |
| Words of Wisdom (Moderate) | 11 | Uncommon | 1400 gp |
| Arctic Vigor | 10 | Uncommon | 900 gp |
| Chiromantic Lines | 12 | Common | 1700 gp |
| Cleft Head Marking (Greater) | 10 | Rare | 850 gp |
| Golden-Souled Yang Na | 10 | Common | 900 gp |
| Nine Void Sleeves | 10 | Common | 1000 gp |
| Open Mind | 10 | Uncommon | 900 gp |
| Star Chart Tattoo | 10 | Rare | 900 gp |
| Sun Sight | 10 | Common | 850 gp |
| Tooth and Claw Tattoo (Major) | 10 | Common | 1000 gp |
| Volcanic Vigor | 10 | Uncommon | 900 gp |
| Aurochs' Might Tattoo (Moderate) | 13 | Uncommon | 2575 gp |
| Bewitching Bloom (Lotus) | 9 | Common | 600 gp |
| Bound Guardian | 9 | Uncommon | 675 gp |
| Enveloping Light (Greater) | 9 | Uncommon | 650 gp |
| Eye Slash (Major) | 9 | Common | 700 gp |
| Fauna Guardian | 9 | Uncommon | 675 gp |
| Nemesis Name | 9 | Common | 650 gp |