Item: Tooth and Claw Tattoo (Major)
This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on.
Activate 1 (concentrate, morph)
Effect You gain an unarmed attack matching the tattoo for 1 minute. It has the same damage as your best unarmed attack and has the same traits. Its damage type is bludgeoning for a fist or frog's jaws; piercing for an antler, fangs, horns, or most jaws; or slashing for claws.
Activate 2 (concentrate, polymorph)
Effect The tattoo casts 5th-rank Animal Form to transform you into the animal that matches your tattoo.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Arctic Vigor | 10 | Uncommon |
| Cleft Head Marking (Greater) | 10 | Rare |
| Open Mind | 10 | Uncommon |
| Star Chart Tattoo | 10 | Rare |
| Sun Sight | 10 | Common |
| Volcanic Vigor | 10 | Uncommon |
| Bewitching Bloom (Lotus) | 9 | Common |
| Bewitching Bloom (Purple Iris) | 11 | Common |
| Bound Guardian | 9 | Uncommon |
| Enveloping Light (Greater) | 9 | Uncommon |
| Eye Slash (Major) | 9 | Common |
| Fauna Guardian | 9 | Uncommon |
| Flowing Water (Greater) | 11 | Uncommon |
| Nemesis Name | 9 | Common |
| Soaring Wings | 9 | Common |
| Thoughtwhip Claw | 11 | Rare |
| Tradecraft Tattoo | 9 | Common |
| Words of Wisdom (Moderate) | 11 | Uncommon |
| Wyrm on the Wing | 9 | Common |
| Wyrm's Wingspan | 9 | Common |