Item: Runic Skullcap
This silver skullcap is etched with snake patterns and a single Sihedron rune. The skullcap grants a +2 item bonus to Arcana and Religion checks. If a check is attempted to Recall Knowledge about rune magic or Lissala, the wearer treats the results of a failure or critical failure as one degree of success better.
Activate—Rewards of Service F (concentrate)
Frequency once per day
Effect Gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to Lissala. Lissala's domains are ambition, duty, fate, and knowledge. If you don't spend this point by the end of this turn, it is lost.
Activate—Rewards of Rule 1 minute (concentrate)
Requirements You have master or legendary proficiency in Arcana
Effect Spend 1 Mythic Point when you invest the runic skullcap. Until the next time you invest the skullcap, you can also use the Focus Point granted by Rewards of Service to cast a focus spell from the runelord wizard school.
- Envy: Cutting Eye
- Greed: Precious Gleam
- Sloth: Reclined Apport
- Gluttony: All Encompassing Hunger
- Lust: Heart's Hook
- Pride: Crescent Scepter
- Wrath: Vengeful Glare
Trait Effects
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Focused: An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Helm Of Zeal (Greater) | 18 | Common |
| Bracers of Devotion | 11 | Common |
| Cassock of Devotion | 11 | Common |
| Corruption Cassock | 11 | Rare |
| Devoted Vestments | 11 | Common |
| Helm Of Zeal | 11 | Common |
| Mala Beads of Foresight | 11 | Common |
| Oracular Crown | 11 | Common |
| Beloved's Bracelets | 16 | Rare |
| Chromatic Robe | 16 | Rare |
| Curious Teardrop | 16 | Rare |
| Faith Tattoo (True) | 16 | Common |
| Paradigm Cube | 14 | Rare |
| Accolade Robe (Greater) | 17 | Common |
| Brooch of Inspiration (Major) | 17 | Uncommon |
| Entertainer's Cincture (Greater) | 17 | Common |
| Phylactery of Faithfulness (Greater) | 17 | Common |
| Sash of Prowess (Greater) | 17 | Common |
| Shining Symbol (Major) | 17 | Common |
| Bloodline Robe | 12 | Common |