Item: Accolade Robe (Greater)
Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an accolade robe is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +3 item bonus to Arcana checks.
The pockets of the robe tie to an extradimensional space that can hold 1 Bulk of items, none of which can have greater than light Bulk. The items must be related to spellcasting and academics—spellbooks, scrolls, wands, scholarly journals, and other academic supplies the GM allows. These items do not count against your Bulk limit. You can Interact to retrieve or stow items normally.
Activate—Review 1 (concentrate, manipulate)
Effect You retrieve an item of your choice from the robe's storage, then Recall Knowledge.
You can activate the robe's Review once per minute as a free action.
Activate—Extra Credit F (concentrate)
Frequency once per day
Effect You gain 1 Focus Point, which you can spend only to cast a school spell. If you don't spend this Focus Point by the end of this turn, it is lost.
Craft Requirements You are a wizard of the associated school.
Trait Effects
Arcane: This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
Focused: An item with this trait can give you an additional Focus Point. This focus point is separate from your focus pool and doesn’t count toward the cap on your focus pool. You can gain this benefit only if you have a focus pool, and there might be restrictions on how the point can be used. You can’t gain more than 1 Focus Point per day from focused items.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Related Items
| Name | Level | Rarity |
|---|---|---|
| Master Magus Ring | 11 | Common |
| Accolade Robe | 10 | Common |
| Entertainer's Cincture (Greater) | 17 | Common |
| Sash of Prowess (Greater) | 17 | Common |
| Crown of Witchcraft (Greater) | 18 | Common |
| Helm Of Zeal (Greater) | 18 | Common |
| Living Mantle (Greater) | 18 | Common |
| Prognostic Veil (Greater) | 18 | Common |
| Runic Skullcap | 15 | Rare |
| Ring of Wizardry (Type IV) | 14 | Uncommon |
| Bloodline Robe | 12 | Common |
| Ring of Wizardry (Type III) | 12 | Uncommon |
| Rune of Sin | 12 | Uncommon |
| Rune of Sin (Envy) | 12 | Uncommon |
| Rune of Sin (Gluttony) | 12 | Uncommon |
| Rune of Sin (Greed) | 12 | Uncommon |
| Rune of Sin (Lust) | 12 | Uncommon |
| Rune of Sin (Pride) | 12 | Uncommon |
| Rune of Sin (Sloth) | 12 | Uncommon |
| Rune of Sin (Wrath) | 12 | Uncommon |