Item: Rune of Sin
This jagged glyph matches one of the Thassilonian runes of sin—envy, gluttony, greed, lust, pride, sloth, or wrath—chosen when the tattoo is created. When you Cast a Spell from the arcane tradition, the tattoo shimmers with energy, granting you resistance 10 to damage from divine spells until the start of your next turn.
Trait Effects
Arcane: This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Chiromantic Lines | 12 | Common | 1700 gp |
| Faith Tattoo (Major) | 12 | Common | 1700 gp |
| Ring of Wizardry (Type III) | 12 | Uncommon | 2000 gp |
| Aurochs' Might Tattoo (Moderate) | 13 | Uncommon | 2575 gp |
| Bewitching Bloom (Purple Iris) | 11 | Common | 1200 gp |
| Flowing Water (Greater) | 11 | Uncommon | 1200 gp |
| Master Magus Ring | 11 | Common | 1250 gp |
| Thoughtwhip Claw | 11 | Rare | 1350 gp |
| Words of Wisdom (Moderate) | 11 | Uncommon | 1400 gp |
| Wyrm's Wingspan (Greater) | 13 | Common | 2800 gp |
| Accolade Robe | 10 | Common | 1000 gp |
| Arctic Vigor | 10 | Uncommon | 900 gp |
| Cleft Head Marking (Greater) | 10 | Rare | 850 gp |
| Golden-Souled Yang Na | 10 | Common | 900 gp |
| Nine Void Sleeves | 10 | Common | 1000 gp |
| Open Mind | 10 | Uncommon | 900 gp |
| Ring of Wizardry (Type II) | 10 | Uncommon | 1000 gp |
| Ring of Wizardry (Type IV) | 14 | Uncommon | 4500 gp |
| Soaring Wings (Greater) | 14 | Common | 3800 gp |
| Star Chart Tattoo | 10 | Rare | 900 gp |