Item: Zuhra's Gloves

Level13
Rarity
Common
Price3000 gp
UsageWorngloves
PublicationPathfinder Rage of ElementsRemaster

This elaborate metallic webbing feels soft when wrapped around your hands and forearms. It constantly shifts its strands and connections. The name of a zuhra shuyookh is etched in Talican on the only part of the item that's unchanging. You gain a +3 item bonus to your Reflex DC against attempts to Disarm an item you're holding in your hands.

Activate—Zuhra's Stratagem 2 (concentrate, manipulate)

Frequency once per day

Requirements You're wielding a weapon made primarily of metal

Effect You extend the weapon and call out the zuhra's name. They channel their magic through the gloves to assist you with their choice of offense or defense (as determined by the GM). The zuhra makes any choices for the spell, and any save DC is 30.

  • Offense The metal of the gloves wraps around your weapon and channels the zuhra's magic to cast a 6th-rank Weapon Storm spell, replicating the metal weapon.
  • Defense The metal flows off your arms, creating a Wall Of Metal. The wall's surface has the same pattern as the gloves. You lose the gloves' item bonus until the barrier ends, at which point the metal returns to your hands and forearms. You can Dismiss the activation.

Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Metal: Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal. These planes consist of chaotic and shifting structures and oceans of metal. Metal planes tend to exist in a state of change and decay, leaving plentiful pockets of air for visitors to breathe or move within. Creatures unlucky enough to be entombed in the plane’s substance risk suffocation if they can’t phase through metal. Wood creatures find the lack of stability and soil on a metal plane disconcerting and often fail to thrive in such environments.


Related Items

NameLevelRarityPrice
Aeon Stone (Pale Lavender Ellipsoid)13Uncommon2200 gp
Aeon Stone (Rainbow Prism)13Rare2200 gp
Aurochs' Might Tattoo (Moderate)13Uncommon2575 gp
Blightburn Necklace13Uncommon2300 gp
Blightburn Ward13Uncommon2300 gp
Clarity Goggles (Moderate)13Common2450 gp
Cloak of Social Graces (Greater)13Rare3000 gp
Communication Pendants13Rare3000 gp
Crooner's Cravat13Unique3000 gp
Crushing Bough Bracers13Uncommon2500 gp
Eye of Fortune13Common2700 gp
Fireproof Gloves (Greater)13Common2500 gp
Furnace of Endings (Major)13Uncommon3000 gp
General's Signet13Rare2700 gp
Guardian Aluum Charm13Rare2800 gp
Herald's Ring13Unique3000 gp
Homeward Wayfinder13Uncommon2750 gp
Horned Hand Rests (Greater)13Common2750 gp
Ice Gliders (Greater)13Common3250 gp
Necklace of Fireballs V13Common1600 gp