Item: Fireproof Gloves (Greater)
First developed by blacksmiths to move burning hot workpieces around, fireproof gloves then became popular with soldiers responsible for disabling bombs and magical traps. The thick tan gloves come up over the arm. When wearing these gloves, you gain fire resistance 10.
Activate—Release Heat 1 (concentrate, fire)
Frequency once per day
Requirements You have a free hand
Effect You take the heat that's built up in your gloves and discharge it onto an enemy. You deal 10d8 fire damage to one creature within reach (DC 31 Basic Reflex save).
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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