Item: Herald's Ring
Adorned with golden herald horns, this green ring both enhances a performer's vocal projection and provides partial protection against sonic attacks.
Activate—Project Voice 1 (manipulate)
Frequency Once per day
Effect When you turn the herald's ring around your finger three times in either direction, you gain the ability to easily project your voice up to 200 feet without raising the volume of speech, reaching your audience in most venues, including arenas. This effect lasts up to 2 hours.
Activate—Reflect Sound R (concentrate)
Frequency once per day
Trigger You take sonic damage from a spell or effect
Effect You use the herald's ring to reflect a portion of the sonic damage back at its source by attempting to counteract the effect. The ring has a counteract modifier of +23.
Critical Success All of the damage is reflected back on its source.
Success Half of the damage is reflected back at its source, and the other half is negated.
Failure Half of the damage is reflected back at the source, and you take the rest of the damage.
Critical Failure None of the damage is reflected, but the herald's ring does absorb enough energy so that you can activate it again today.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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