Item: Pharasmin Visor
Popular in Ustalav and other lands where undead are numerous, a Pharasmin visor is a valuable part of any fashionable noble's armory when attending events in places like Caliphas. This item consists of a metal skullcap helm with a pair of blue crystal lenses extending from each side on metal armatures that can be moved independently in front of or away from the eyes. The helm can appear as either gleaming silver or dull black, and the wearer can alter its appearance whenever they invest the visor.
Activate—Pharasma's Disdain 2 (manipulate, mental)
Frequency once per day
Effect You adjust the visors so that both are lowered. Your vision becomes obscured, causing you to become Dazzled. At the same time, a tiny fraction of Pharasma's notice seeps out of the visor to fill the area around you in a 30-foot emanation. All undead creatures in this area take 12d6 spirit damage (DC 30 Basic Will save). At the end of your turn, both visors automatically rise back up, but you remain dazzled until the start of your next turn.
Activate—Pierce the Night 1 (manipulate)
Effect You adjust the helm so that only the left visor is lowered. You gain darkvision until you adjust the visors again or until the item is no longer invested by you, whichever comes first.
Activate—Reveal the Unseen 1 (manipulate)
Frequency once per day
Effect You adjust the helm so that only the right visor is lowered. You can see Invisible creatures as though they weren't invisible, although their features are blurred, making them Concealed and difficult to identify. You can also see incorporeal creatures like ghosts when they have phased through an object if you are within 10 feet of an object's surface; they look like blurry shapes seen through those objects. This effect lasts until 8 hours pass, until you adjust the visors again, or until the item is no longer invested by you, whichever comes first.
Activate—See Through Death 1 (manipulate)
You adjust the visors so that both are raised. The Pharasmin visor grants a +2 item bonus on all saving throws against effects with the death trait.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
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