Spell: Maze of Locked Doors
The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade duskwood doors (Hardness 20, HP 80, BT 40, DC 30 Athletics to Force Open) secured with Lock (Average) (DC 25 Thievery, 4 successful checks required). A creature trapped within this hallway can escape only when the spell expires, or when they successfully pass through the number of doors determined by their save, either by breaking through the doors or picking the locks (or any combination of these, if the target must pass through multiple doors to escape). Teleportation effects of 6th level or lower are automatically suppressed within the extradimensional hallway; higher-level teleportation effects require the caster to succeed at a counteract check against your spell DC or they fail.
Critical Success The target is unaffected.
Success The target is trapped for 1 round, or until it bypasses 1 door.
Failure The target is trapped for 1 minute, or until it bypasses 2 doors.
Critical Failure The target is trapped for 10 minutes, or until it bypasses 3 doors.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Indolent Haze | 7 | Uncommon | |
| Interplanar Teleport | 7 | Uncommon | |
| Momentary Recovery | 7 | Common | |
| Planar Palace | 7 | Uncommon | |
| Warp Mind | 7 | Common | |
| Blightburn Blast | 7 | Uncommon | |
| Devouring Void | 7 | Uncommon | |
| Duplicate Foe | 7 | Common | |
| Energy Aegis | 7 | Common | |
| Final Fate of the Locust Host | 7 | Rare | |
| Inexhaustible Cynicism | 7 | Common | |
| Leng Sting | 7 | Uncommon | |
| Mask of Terror | 7 | Common | |
| Planar Seal | 7 | Uncommon | |
| Prismatic Armor | 7 | Common | |
| Prismatic Spray | 7 | Common | |
| Project Image | 7 | Common | |
| Recall Legacy | 7 | Rare | |
| Return To Essence | 7 | Rare | |
| Reverse Gravity | 7 | Uncommon |