Item: Zealot Staff

TypeWeapon
Level17
Rarity
Common
Base ItemStaff
CategorySimple
GroupClub
Damage1d4 bludgeoning
Price13000 gp
UsageHeld in one hand

A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and shaped like an ornamental sword, while a Lamashtan one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a +3 greater striking staff. The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When you prepare this staff, if you don't worship its deity, you become Drained 1 until your next daily preparations.

Activate F (concentrate, sanctified, spirit)

Frequency once per 10 minutes

Trigger You hit with a Strike using the staff


Effect A vicious blast of deific power explodes as you hit. You deal an additional 1d4 spirit damage per damage die of the staff to the target of your Strike.


Activate Cast a Spell


Effect You expend a number of charges from the staff to cast a spell from its list. Add the cleric spells granted by your deity to the list for their rank and each higher rank. For example, a zealot staff of Sarenrae would add breathe fire at 1st through 7th rank, fireball at 3rd through 7th rank, and wall of fire at 4th through 7th rank.


Craft Requirements You worship the deity to which the staff is dedicated. Supply one casting of all listed spells, including your deity's cleric spells.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


Related Items