Item: Zealot Staff
A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and shaped like an ornamental sword, while a Lamashtan one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a +3 greater striking staff. The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When you prepare this staff, if you don't worship its deity, you become Drained 1 until your next daily preparations.
Activate F (concentrate, sanctified, spirit)
Frequency once per 10 minutes
Trigger You hit with a Strike using the staff
Effect A vicious blast of deific power explodes as you hit. You deal an additional 1d4 spirit damage per damage die of the staff to the target of your Strike.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list. Add the cleric spells granted by your deity to the list for their rank and each higher rank. For example, a zealot staff of Sarenrae would add breathe fire at 1st through 7th rank, fireball at 3rd through 7th rank, and wall of fire at 4th through 7th rank.
- Cantrip Divine Lance
- 1st Bane
- 2nd Augury
- 3rd Warding Aggression
- 4th Divine Wrath
- 5th Crisis Of Faith, Divine Wrath
- 6th Spiritual Armament, Zealous Conviction
- 7th Crisis Of Faith, Divine Decree
Craft Requirements You worship the deity to which the staff is dedicated. Supply one casting of all listed spells, including your deity's cleric spells.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Fiendbreaker | 15 | Unique | 1d4 |
| Fiendbreaker (Heroic) | 20 | Unique | 1d4 |
| Boreal Staff (Major) | 17 | Common | 1d4 |
| Celestial Staff | 17 | Uncommon | 1d4 |
| Chronomancer Staff | 17 | Rare | 1d4 |
| Hell Staff | 17 | Uncommon | 1d4 |
| Wyrm Drinker | 17 | Unique | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 1d4 |
| Staff of Final Rest (Major) | 16 | Uncommon | 1d4 |
| Staff of Healing (True) | 16 | Common | 1d4 |
| Staff of Impossible Visions (Major) | 16 | Uncommon | 1d4 |
| Staff of Nature's Vengeance (Major) | 18 | Common | 1d4 |
| Staff of Power | 16 | Rare | 1d4 |
| Staff of the Black Desert (Greater) | 16 | Uncommon | 1d4 |
| Staff of the Desert Winds (Major) | 16 | Common | 1d4 |
| Staff of the Dreamlands (Major) | 18 | Uncommon | 1d4 |
| Beast Staff (Major) | 15 | Common | 1d4 |