Item: Whip-Tongue Sling
This is a +2 striking sling made from the neck, jaw, and tongue of a mobogo to resemble its mouth. The tongue curls around each bullet, which is thrown with the snap of your wrist. Each throw causes a small croak to echo from the sling.
Activate—Bolstering Croak 2 (auditory, concentrate, emotion, manipulate, mental)
Frequency once per day;
Effect You raise your sling and work the handle to mimic a mobogo's croaking song. Allies within 25 feet gain a +1 status bonus to saves against fear effects for 1 round. You can Sustain this for up to 4 rounds. During this time, you can't use the sling to Strike or activate its Tongue Twister ability. After using Bolstering Croak, you can recharge it once per day by feeding the sling a number of gallons of water equal to double the number of rounds for which the Bolstering Croak was active. For example, if you activated but didn't sustain Bolstering Croak, you would require 2 gallons of water to recharge it. If you activated Bolstering Cloak and then Sustained for 1 round, you would require 4 gallons of water.
Activate—Tongue Twister 2 (manipulate)
Requirements The sling isn't loaded
Effect You fully unfurl the sling's tongue to grab hold of a creature within 20 feet, and attempt to move them. Attempt an Athletics check against the creature's Fortitude DC. On a success, you can move the creature up to 15 feet into any space within 20 feet of you. If you target a willing ally with this ability, you automatically succeed at the Athletics check.
Craft Requirements The initial raw materials must include the throat, tongue, and skin from a mobogo.
Trait Effects
Propulsive: You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sling: The target must succeed at a Fortitude save against your class DC or be stunned 1.
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