Item: Caterwaul Sling

TypeWeapon
Level5
Rarity
Common
Base ItemSling
CategorySimple
GroupSling
Damage1d6 bludgeoning
Price155 gp
UsageHeld in one hand
PublicationPathfinder GM Core

Made of shiny brown leather, this +1 striking sling has a single white thread interwoven into its cord.

Activate—Unleash Roar 2 (manipulate, sonic)

Frequency once per day


Effect You pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound. Each creature in a 30-foot cone takes 4d6 sonic damage (DC 21 Basic Fortitude save). Any creature that fails is Deafened for 1 round, or 1 hour on a critical failure.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Propulsive: You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sling: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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