Item: Ankhrav Duster

TypeWeapon
Level4
Rarity
Uncommon
CategorySimple
Damage1d4 bludgeoning
Price90 gp
UsageHeld in one hand
PublicationPathfinder Howl of the Wild

Acid drips from the ankhrav mandibles protruding from this +1 Knuckle Duster. Strikes with this weapon deal an additional 1 acid damage.


Activate—Caustic Jabs 1 (concentrate)

Frequency once per hour

Effect Until the end of your next turn, your Strikes with the ankhrav duster deal an additional 1d6 persistent acid damage.

Effect: Caustic Jabs


Craft Requirements The initial raw materials must include the mandibles of an ankhrav.


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Free-Hand: This weapon doesn’t take up your hand, usually because it is built into your armor. A free-hand weapon can’t be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can’t attack with a free-hand weapon if you’re wielding anything in that hand or otherwise using that hand. When you’re not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Monk: Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Brawling: The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.


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