Item: Ugly Cute's Gift

TypeWeapon
Level4
Rarity
Unique
CategorySimple
Damage1d4 piercing
Price60 gp
UsageHeld in one hand
PublicationPathfinder Season of Ghosts Hardcover Compilation

This spiky, stony fragment shed from Ugly Cute's carapace fits comfortably over the hand. Though a little bulkier than the typical gauntlet, it still functions as a +1 spiked gauntlet.

Activate—Ugly Cute's Favor 2 (concentrate, manipulate)

Frequency once per day


Effect You draw upon Ugly Cute's latent spiritual energy to infuse the gauntlet with forceful power. For 1 minute, Ugly Cute's gift gains the advantages of a Ghost Touch property rune and deals an additional 2 spirit damage on a successful Strike.

Effect: Ugly Cute's Gift


Trait Effects

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Free-Hand: This weapon doesn’t take up your hand, usually because it is built into your armor. A free-hand weapon can’t be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can’t attack with a free-hand weapon if you’re wielding anything in that hand or otherwise using that hand. When you’re not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Brawling: The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.


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