Item: Scalding Gauntlets (True)
Prized by naari geniekin who prefer to fight with their fists, true scalding gauntlets are a pair of +3 greater striking greater flaming spiked gauntlets. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 36 Fortitude save or take 4d6 persistent,fire damage and be Sickened 1 from the pain; it's temporarily immune to being sickened by scalding gauntlets for 1 hour.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Free-Hand: This weapon doesn’t take up your hand, usually because it is built into your armor. A free-hand weapon can’t be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can’t attack with a free-hand weapon if you’re wielding anything in that hand or otherwise using that hand. When you’re not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Brawling: The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Scalding Gauntlets (Major) | 15 | Common | 1d4 |
| Scalding Gauntlets (Greater) | 13 | Common | 1d4 |
| Scalding Gauntlets | 11 | Common | 1d4 |
| Cinderclaw Gauntlet | 5 | Uncommon | 1d4 |
| Ugly Cute's Gift | 4 | Unique | 1d4 |
| Spiked Gauntlet | - | Common | 1d4 |
| Grasp of Droskar | 5 | Rare | 1d4 |
| Ankhrav Duster | 4 | Uncommon | 1d4 |
| Alchemical Gauntlet | 1 | Common | 1d4 |
| Gauntlet | - | Common | 1d4 |
| Knuckle Duster | - | Common | 1d4 |
| Revenant Blade | 10 | Rare | 1d4 |
| Sinew-Song | 17 | Rare | 1d4 |
| Apotheosis Knife | 20 | Rare | 1d4 |
| Dragon Handwraps | 20 | Common | 1d4 |
| Fiendbreaker (Heroic) | 20 | Unique | 1d4 |
| Whispering Staff | 20 | Common | 1d4 |
| Bloody Fang | 15 | Rare | 1d4 |
| Golden Blade of Mzali | 15 | Rare | 1d6 |
| Deepdread Claw | 14 | Rare | 1d6 |