Item: Stoneraiser Javelin

TypeWeapon
Level11
Rarity
Uncommon
Base ItemJavelin
CategorySimple
GroupDart
Damage1d6 piercing
Price1200 gp
UsageHeld in one hand

This stone-headed +2 striking returning javelin draws forth the power of the earth itself to strike at enemies.

Activate A Interact

Frequency once per day


Effect You hurl the stoneraiser javelin at an unoccupied space within 30 feet.

The javelin's power flows into the ground, which erupts in a 5-foot-radius burst of razor-sharp stalagmites. The stalagmites are 10 feet tall.

Everything on each side of the stalagmites has cover from creatures on the opposite side, and the stalagmites' spaces are difficult terrain. A creature takes 4d4 piercing damage for every move action it takes that enters at least one of the affected spaces.

Each 5-foot-by-5-foot section has AC 10, Hardness 14, and 30 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely. The stalagmites crumble to dust after 1 minute.

Any creature in the area when the stalagmites appear is pushed to the nearest unoccupied space of its choice; this movement is forced movement. Pushed creatures must attempt a DC 28 Reflex saving throw or take 4d4 piercing damage.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage.

Critical Failure The creature takes double damage and is knocked prone.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Dart: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.


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