Item: Hardened Harrow Deck
The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards made of thin metallic plates adorned with all the imagery common in standard harrow decks, but with more angular designs. You can hurl cards from the hardened harrow deck as +2 greater striking darts with the deadly d10 trait. A card used as a weapon isn't destroyed and can be recovered with 1 minute of searching if it can't be recalled back to the deck (see the deck's Activate entry below). However, if even a single card is missing from the deck, the deck can't be used to perform a traditional harrow reading.
As long as you carry more than half the cards in the hardened harrow deck, when you roll a success on a saving throw against a fear effect, you get a critical success instead; if you already have an ability that would make a successful saving throw against a fear effect a critical success, you instead gain a +1 circumstance bonus to saving throws against fear effects.
Activate 1 command, Interact
Effect All cards from the hardened harrow deck within 60 feet that you can see fly back into the deck.
Trait Effects
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Dart: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Dart | - | Common | 1d4 |
| Stoneraiser Javelin | 11 | Uncommon | 1d6 |
| Stiletto Pen | 1 | Uncommon | 1d4 |
| Blowgun | - | Common | 1- |
| Javelin | - | Common | 1d6 |
| Atlatl | - | Common | 1d6 |
| Bloody Fang | 15 | Rare | 1d4 |
| Scalding Gauntlets (Greater) | 13 | Common | 1d4 |
| Scalding Gauntlets (Major) | 15 | Common | 1d4 |
| Sonic Tuning Mace (Greater) | 13 | Common | 1d4 |
| Blink Blade | 12 | Uncommon | 1d4 |
| Shuln Fang Katar | 12 | Rare | 1d4 |
| Dezullon Fountain | 11 | Uncommon | 1d4 |
| Gloaming Shard | 11 | Common | 1d4 |
| Scalding Gauntlets | 11 | Common | 1d4 |
| Sinew-Song | 17 | Rare | 1d4 |
| Polarizing Mace | 10 | Uncommon | 1d4 |
| Revenant Blade | 10 | Rare | 1d4 |
| Scalding Gauntlets (True) | 18 | Common | 1d4 |
| Reaper's Crescent | 9 | Uncommon | 1d4 |