Item: Nightmare Cudgel

TypeWeapon
Level11
Rarity
Uncommon
Base ItemClub
CategorySimple
GroupClub
Damage1d6 bludgeoning
Price1000 gp
UsageHeld in one hand

Crafted from polished wood, this seemingly mundane +1 striking Club comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread.

Good creatures are Enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches.


Activate 2 Interact (emotion, mental)

Frequency once per day


Effect You initiate an intimidating walk, thumping the cudgel menacingly against your palm. As part of activating this item, you can Stride twice. For the next minute, whenever you successfully Strike a creature with the nightmare cudgel, you can use a free action to attempt an Intimidation check to Demoralize the struck creature.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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