Item: Pocket Gala
This item appears to be a miniature stone replica of an aristocratic home or a simple castle.
Activate (10 minutes) command, envision, Interact
Frequency once per day
Effect You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry.
Inside, the ballroom is fully stocked with tables and chairs along both sides. A feasting table in the center of each seating area provides enough food and drink for up to 36 guests, and a cadre of unseen servants tend to guests' basic needs.
While inside, you can utter a command word to call forth music, which echoes through the ballroom. Repeating the command word can alter the dynamics of the music, such as the musical style or tempo, or stop the music entirely. A second command word produces a set of masked, illusory dancers that immediately take to the floor and begin dancing to the current music. When there's no music, the illusory guests chatter among themselves in a nonsense language. An illusory dancer will gladly dance with anyone who asks. Repeating the command word dismisses the dancers.
You can utter a third command word declaring the gala over to revert the ballroom to its original form. As it reverts, the illusory dancers clap and cheer for your hospitality. If you don't revert the ballroom on your own, it automatically returns to its original state at the next sunrise.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Structure: A spell, item activation, or ability with the structure trait creates a magical building or other structure. The structure must be created on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If the structure is on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when it's created ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the effect ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Instant Fortress | 16 | Uncommon |
| Mountain to the Sky | 16 | Unique |
| Dream Hunter's Lodge | 17 | Rare |
| Memory Palace | 14 | Uncommon |
| Stone Circle (Greater) | 19 | Uncommon |
| Wizard's Tower | 13 | Uncommon |
| Ice Forge | 11 | Rare |
| Sandcastle | 11 | Uncommon |
| Shadow Manse | 11 | Rare |
| Explorer's Yurt | 10 | Common |
| Illusory Backdrop | 10 | Rare |
| Stone Circle | 10 | Uncommon |
| Gourd Home | 9 | Rare |
| Campaign Stable | 8 | Uncommon |
| Unfolding Tree House | 7 | Uncommon |
| Gingerbread House | 6 | Uncommon |
| Private Workshop | 6 | Uncommon |
| Pocket Stage | 5 | Common |
| Marvelous Calliope | 4 | Uncommon |
| Advancing (Greater) | 16 | Common |