Item: Gourd Home

Level9
Rarity
Rare
Price650 gp
UsageHeld in one hand
PublicationPathfinder #147: Tomorrow Must Burn

This dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection reveals the gourd has grown in the rough shape of a hut or similar small dwelling.


Activate (1 minute) Interact


Effect You place the gourd home on the ground (in an open area large enough to contain it) and cause it to expand in size to a 30-foot-square structure with one door. The interior of the gourd is a single large room that can hold 10 Small or Medium creatures with moderate comfort.


Activate A Interact

Frequency once per day

Requirements The gourd home must be expanded into its house form atop earth or soil.


Effect By rapping on the door from either outside or inside, you cause the gourd home to shrink back into its normal size and appear to be a non-magical gourd sitting on the ground. For the following 8 hours, the interior of the gourd home becomes an extradimensional space whose size appears unchanged to those within.

If anyone outside picks up or damages the gourd, or if anyone inside the gourd home attempts to exit, all creatures within the gourd home immediately reappear in the area surrounding the gourd, and the gourd home becomes inactive for 24 hours.


Trait Effects

Extradimensional: This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Structure: A spell, item activation, or ability with the structure trait creates a magical building or other structure. The structure must be created on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If the structure is on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when it's created ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the effect ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.


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