Item: Unfolding Tree House

Level7
Rarity
Uncommon
Price340 gp
UsageHeld in one hand
PublicationPathfinder #203: Shepherd of Decay

Though it looks like a simple profile of a bird's wing and body carved into a flat triangle of wood, this magical object can transform into a tree house.

Activate—Unfold 1 minute (concentrate, manipulate)

Frequency once per day


Effect You unfold the triangle on near-invisible seams and the bird animates, flying up to perch in a tree you designate within 300 feet of you. The bird's perch can be as high as 200 feet off the ground or the top of the trees, whichever is lower. The bird then alights, expands, and reshapes into an elegantly crafted tree house over the course of 10 minutes. Unlike typical items with the structure trait, this tree house attaches to the tree instead of needing to be on solid ground.

Once the tree house is in place, a ladder made of intricately woven vines attached to the tree house unfurls all the way to the ground. It can be manually pulled up by inhabitants of the tree house for safety. The tree house has a small veranda, circular windows, a door with a simple lock, and six bedrolls inside. Atop a small cushion sits a wooden whistle.

As an action, you can blow the whistle to create a soft bird call. At this signal, the tree house gradually folds back into a bird over the course of 1 minute, gently ejecting any occupants toward the ladder. Afterward, the bird flies to you, seizes the whistle, and then folds back into the wooden triangle. Unless commanded to dismantle, the tree house stays in place indefinitely, though it's subject to normal wear and damage.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Structure: A spell, item activation, or ability with the structure trait creates a magical building or other structure. The structure must be created on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If the structure is on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when it's created ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the effect ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.

Wood: Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood. These planes consist of trees and other flora latticed in organic patterns. Wood planes are often perfectly constructed to match their desired purpose or environment but aren’t usually outright hostile to visitors.


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