Item: Campaign Stable
Used to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn wooden horseshoe.
Activate (1 minute) command, Interact
Frequency once per day
Effect You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and sufficient feed and water to sustain the horses for 1 day. The stalls can house other quadrupedal mounts, but the stable provides only horse feed, which might be unsuitable for other creatures. As a 1-minute activity, which has the concentrate trait, you can alter the shape of the stalls to accommodate different mounts, though the space available within the stable never changes, only the layout.
A metal horseshoe hangs inside the stable near the entrance. You can remove the horseshoe with an Interact action, which causes the stable to fold into the horseshoe, leaving it again looking as if it's made of worn wood.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Structure: A spell, item activation, or ability with the structure trait creates a magical building or other structure. The structure must be created on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If the structure is on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when it's created ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the effect ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Gourd Home | 9 | Rare |
| Unfolding Tree House | 7 | Uncommon |
| Explorer's Yurt | 10 | Common |
| Gingerbread House | 6 | Uncommon |
| Illusory Backdrop | 10 | Rare |
| Private Workshop | 6 | Uncommon |
| Stone Circle | 10 | Uncommon |
| Ice Forge | 11 | Rare |
| Pocket Stage | 5 | Common |
| Sandcastle | 11 | Uncommon |
| Shadow Manse | 11 | Rare |
| Marvelous Calliope | 4 | Uncommon |
| Wizard's Tower | 13 | Uncommon |
| Memory Palace | 14 | Uncommon |
| Instant Fortress | 16 | Uncommon |
| Mountain to the Sky | 16 | Unique |
| Pocket Gala | 16 | Uncommon |
| Dream Hunter's Lodge | 17 | Rare |
| Stone Circle (Greater) | 19 | Uncommon |
| Aeon Stone (Envisioning) | 8 | Uncommon |