Item: Mountain to the Sky
Activate 1 minute (Interact)
This tiny, carved walnut shell contains a sacred mountain within. You can only activate mountain to the sky on an unoccupied patch of earth or soil. When activated, the walnut transforms into an impossibly steep mountain, 5,000 feet tall and 100 feet wide at the base. Climbing the mountain requires 8 hours and a successful DC 35 Athletics check. After activating it, if you climb to the top of the mountain without any assistance from flight or magic, the mountain plane shifts you to Heaven when you reach the summit. You can return the mountain to the sky into the shape of a walnut shell as a 1-minute activity, which has the concentrate and manipulate traits, so long as no living creatures are present on the mountain.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Structure: A spell, item activation, or ability with the structure trait creates a magical building or other structure. The structure must be created on a plot of land free of other structures. The structure adapts to the natural terrain, adopting the structural requirements for being built there. The structure adjusts around small features such as ponds or spires of rock, but it can't be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the structure's foundation (if any) reaches the solid ground. If the structure is on a solid but unstable surface, such as a swamp or an area plagued by tremors, roll a DC 3 flat check each day; on a failure, the structure begins to sink or collapse. The structure doesn't harm creatures within the area when it appears, and it can't be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the structure when it's created ends up unharmed inside the complete structure and always has a clear path of escape. A creature inside the structure when the effect ends isn't harmed, and it lands harmlessly on the ground if it was on an upper level of the structure.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Instant Fortress | 16 | Uncommon |
| Pocket Gala | 16 | Uncommon |
| Dream Hunter's Lodge | 17 | Rare |
| Memory Palace | 14 | Uncommon |
| Stone Circle (Greater) | 19 | Uncommon |
| Wizard's Tower | 13 | Uncommon |
| Ice Forge | 11 | Rare |
| Sandcastle | 11 | Uncommon |
| Shadow Manse | 11 | Rare |
| Explorer's Yurt | 10 | Common |
| Illusory Backdrop | 10 | Rare |
| Stone Circle | 10 | Uncommon |
| Gourd Home | 9 | Rare |
| Campaign Stable | 8 | Uncommon |
| Unfolding Tree House | 7 | Uncommon |
| Gingerbread House | 6 | Uncommon |
| Private Workshop | 6 | Uncommon |
| Pocket Stage | 5 | Common |
| Marvelous Calliope | 4 | Uncommon |
| Advancing (Greater) | 16 | Common |