Item: Musket Staff of Force
A stock carved of enchanted wood forms the base for a musket staff, a magic weapon used by a gunwitch as both a powerful firearm and magical staff. Many other variants exist with different spells. This +1 flintlock musket has a Reinforced Stock permanently attached to it, and the musket's weapon potency rune (and any other runes) applies to Strikes with the stock as well. The musket staff also contains spells and can be prepared following the same rules as a staff.
Cantrip Shield
1st Force Barrage
Trait Effects
Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Force: Effects with this trait deal force damage or create objects made of pure magical force.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Musket Staff of Void | 4 | Rare | 1d6 |
| Solar Shellflower | 5 | Uncommon | 1d6 |
| Flintlock Musket | - | Uncommon | 1d6 |
| Duchy Defender | 13 | Rare | 1d6 |
| Screaming Pinion | 13 | Rare | 1d6 |
| Pistol Wand | 4 | Rare | 1d4 |
| Pistol of Wonder | 13 | Rare | 1d4 |
| Hydrocannon | 5 | Uncommon | 1d6 |
| Coat Pistol | - | Uncommon | 1d4 |
| Fire Lance | - | Uncommon | 1d6 |
| Flintlock Pistol | - | Uncommon | 1d4 |
| Shield Pistol | - | Uncommon | 1d4 |
| Erraticannon | 9 | Rare | 1d6 |
| Growth Gun | 9 | Uncommon | 1d6 |
| Mountebank's Passage | 15 | Unique | 1d4 |
| Animal Staff | 4 | Common | 1d4 |
| Atmospheric Staff (Lesser) | 4 | Uncommon | 1d4 |
| Composer Staff | 4 | Common | 1d4 |
| Mentalist's Staff | 4 | Common | 1d4 |
| Nyctessa's Staff | 4 | Unique | 1d4 |