Item: Screaming Pinion

TypeWeapon
Level13
Rarity
Rare
CategorySimple
GroupFirearm
Damage1d6 piercing
Price3000 gp
UsageHeld in two hands

This +2 greater striking flintlock musket is an innovation of the Platinum Wing, and possession of one by a civilian is a high crime in Andoran. The gun's secret is the chip of a warshard used as the hammer in the striking mechanism.

Activate—Transcendent Shot 1 (manipulate)

Requirements The screaming pinion is unloaded


Effect You call on the power of the warshard to load the screaming pinion with a bullet made of divine fury. The next attack from the gun deals spirit damage, rather than its typical type, and on a critical hit, the target is subject to the weapon's critical specialization effect. If the gun isn't fired before the end of your next turn, the bullet disappears, and the gun becomes unloaded.


Activate—Eagle's Cry 2 (concentrate, manipulate, sonic)

Frequency once per day


Effect The musket unleashes a piercing sound wave in a @Template[type:line|distance:70]. Each creature in the area takes 8d10 sonic damage with a DC 30 Basic Fortitude save. A creature that critically fails its save is also Deafened. If the screaming pinion has a +3 potency rune, the DC increases to 35 (DC 35 Basic Fortitude), and the damage increases to 10d10 sonic.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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