Item: Screaming Pinion

TypeWeapon
Level13
Rarity
Rare
CategorySimple
GroupFirearm
Damage1d6 piercing
Price3000 gp
UsageHeld in two hands
PublicationPathfinder Lost Omens Shining Kingdoms

This +2 greater striking flintlock musket is an innovation of the Platinum Wing, and possession of one by a civilian is a high crime in Andoran. The gun's secret is the chip of a warshard used as the hammer in the striking mechanism.

Activate—Transcendent Shot 1 (manipulate)

Requirements The screaming pinion is unloaded


Effect You call on the power of the warshard to load the screaming pinion with a bullet made of divine fury. The next attack from the gun deals spirit damage, rather than its typical type, and on a critical hit, the target is subject to the weapon's critical specialization effect. If the gun isn't fired before the end of your next turn, the bullet disappears, and the gun becomes unloaded.


Activate—Eagle's Cry 2 (concentrate, manipulate, sonic)

Frequency once per day


Effect The musket unleashes a piercing sound wave in a 70-foot type:line. Each creature in the area takes 8d10 sonic damage with a DC 30 Basic Fortitude save. A creature that critically fails its save is also Deafened. If the screaming pinion has a +3 potency rune, the DC increases to 35 (DC 35 Basic Fortitude), and the damage increases to 10d10 sonic.


Trait Effects

Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.

Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


Related Items

NameLevelRarityDamage
Duchy Defender13Rare1d6
Solar Shellflower5Uncommon1d6
Musket Staff of Force4Rare1d6
Musket Staff of Void4Rare1d6
Flintlock Musket-Uncommon1d6
Pistol of Wonder13Rare1d4
Mountebank's Passage15Unique1d4
Pistol Wand4Rare1d4
Coat Pistol-Uncommon1d4
Fire Lance-Uncommon1d6
Flintlock Pistol-Uncommon1d4
Shield Pistol-Uncommon1d4
Dezullon Fountain11Uncommon1d4
Hyldarf's Fang15Unique1d6
Erraticannon9Rare1d6
Growth Gun9Uncommon1d6
Gray Prince8Rare1d6
Hydrocannon5Uncommon1d6
Air Repeater-Uncommon1d4
Hand Cannon-Uncommon1d6