Item: Pistol Wand

TypeWeapon
Level4
Rarity
Rare
CategorySimple
GroupFirearm
Damage1d4 piercing
Price100 gp
UsageHeld in one hand
PublicationPathfinder Guns & Gears

Used by gunwitches who want a bit more power each day, a pistol wand is a firearm that also contains an Enfeeble spell that can be cast using the same rules as a wand. Many other variants exist with different 1st-rank spells. This +1 flintlock pistol has a Reinforced Stock permanently attached to it, and the pistol's potency rune (and any other runes) applies to Strikes with the stock as well.

Activate Cast a Spell

Frequency once per day, plus overcharge


Effect You cast enfeeble.


Trait Effects

Concussive: These weapons smash as much as puncture. When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.

Fatal: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Wand: A wand contains a single spell which you can cast once per day.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


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