Item: Mountebank's Passage

TypeWeapon
Level15
Rarity
Unique
CategorySimple
GroupFirearm
Damage1d4 piercing
Price-
UsageHeld in one hand

This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Originally created by a student at Blythir College in Alkenstar, the mountebank's passage has the ability to create temporary linked portals on existing surfaces. The weapon disappeared shortly after its invention, but rumors have circulated that it now belongs to a group of thieves who use it to commit impossible robberies.


Activate—Doorway to Onyx 1 (manipulate)

Requirements the mountebank's passage isn't loaded

Effect You pull the soapstone trigger. Choose a vertical surface within 120 feet. A beam of white energy crackles to the vertical surface and creates a white portal on that surface. Any creature who moves through the white portal comes out through the mountebank's passage's black portal, if one exists on the same plane. Using this activation causes any previous white portal to disappear, even if you don't create a new portal; otherwise, the portal lasts until your next daily preparations.


Activate—Doorway to Pearl 1 (manipulate)

Requirements the mountebank's passage isn't loaded

Effect You pull the onyx trigger. Choose a vertical surface within 120 feet. A beam of black energy leaps to the surface and creates an onyx portal. Any creature who moves through the black portal comes out through the mountebank's passage's white portal, if one exists on the same plane. Using this activation causes any previous black portal to disappear; even if you don't create a new portal; otherwise, the portal lasts until your next daily preparations.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Firearm: The target must succeed at a Fortitude save against your class DC or be stunned 1.


Related Items

NameLevelRarityDamage
Pistol of Wonder13Rare1d4
Pistol Wand4Rare1d4
Flintlock Pistol0Uncommon1d4
Coat Pistol0Uncommon1d4
Shield Pistol0Uncommon1d4
Duchy Defender13Rare1d6
Screaming Pinion13Rare1d6
Solar Shellflower5Uncommon1d6
Musket Staff of Force4Rare1d6
Musket Staff of Void4Rare1d6
Flintlock Musket0Uncommon1d6
Hyldarf's Fang15Unique1d6
Dezullon Fountain11Uncommon1d4
Erraticannon9Rare1d6
Growth Gun9Uncommon1d6
Gray Prince8Rare1d6
Hydrocannon5Uncommon1d6
Air Repeater0Uncommon1d4
Fire Lance0Uncommon1d6
Hand Cannon0Uncommon1d6