Item: Life's Last Breath

TypeWeapon
Level18
Rarity
Unique
Base ItemRhoka Sword
CategoryAdvanced
GroupSword
Damage1d8 slashing
Price23500 gp
UsageHeld in one hand
PublicationPathfinder #155: Lord of the Black Sands

The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been forged centuries ago for an unknown urdefhan general and has since fallen into the hands of countless other powerful urdefhan warlords.

Life's Last Breath is a +3 greater striking Unholy Wounding rhoka sword with the following special abilities.


Activate R command

Frequency once per day

Requirements You successfully Strike a creature with Life's Last Breath


Effect You cast a 9th-rank Paralyze spell on the target.


Activate R envision

Frequency once per 10 minutes

Trigger You successfully Strike a creature with Life's Last Breath


Effect The target must succeed at a DC 38 Fortitude or take 4d6 void damage; you gain an equal amount of temporary Hit Points that last 1 minute.


Trait Effects

Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

Evil: Evil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment.

Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


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