Item: Aerekostes
Perception [[/r 1d20+16]]{+16}; precise vision 60 feet, imprecise hearing 60 feet
Communication telepathy
Skills Arcana [[/r 1d20+18]]{+18}, Religion [[/r 1d20+16]]{+16}
Int +6, Wis +4, Cha +3
Will [[/r 1d20+16]]{+16}
Aerekostes is a +1 striking shifting falcata. Though unable to move on their own, Aerekostes can flex, adjust their center of mass, and make other adjustments to adapt to a chosen wielder's fighting style. For the purposes of proficiency, class abilities, and feats (except those that would increase the weapon's damage die size), a wielder that Aerekostes approves of can treat Aerekostes as a martial weapon that belongs to their choice of the axe, brawling, club, knife, pick, spear, or sword weapon group. Aerekostes does not actually change form and their critical specialization effect does not change. As a hero-god, Aerekostes is a mythic being who starts each session with their own pool of 3 Mythic Points. Whenever their wielder would regain 2 or more Mythic Points, Aerekostes regains 1 Mythic Point.
Activate—Forward Planning 1 (concentrate, fortune)
Frequency once per minute
Effect Aerekostes studies the ongoing combat and myriad ways an upcoming attack might resolve. On the next attack made using Aerekostes before the end of their next turn, their wielder rolls twice and takes the better result.
Activate—Spell Reserve 1 (concentrate)
Aerekostes channels their mythic power into a minor miracle. They spend 1 Mythic Point, then casts one of the following as a 3rd-rank spell (DC 24 save as appropriate): Bane, Bless, Heroism, Protection, Resist Energy, or Spiritual Armament. Aerekostes can use their actions to Sustain spells.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Falcata | 0 | Common | 1d8 |
| Flashblade | 6 | Common | 1d8 |
| Flashblade (Greater) | 12 | Common | 1d8 |
| Aldori Dueling Sword | 1 | Uncommon | 1d8 |
| Crimson Bluff | 15 | Rare | 1d6 |
| Bladesweeper | 0 | Uncommon | 1d10 |
| Butterfly Sword | 0 | Uncommon | 1d4 |
| Chain Sword | 0 | Uncommon | 1d6 |
| Hook Sword | 0 | Uncommon | 1d6 |
| Kalis | 0 | Uncommon | 1d8 |
| Nodachi | 0 | Common | 1d8 |
| Rhoka Sword | 0 | Uncommon | 1d8 |
| Sawtooth Saber | 0 | Uncommon | 1d6 |
| Sickle-saber | 0 | Uncommon | 1d6 |
| Spiral Rapier | 0 | Uncommon | 1d6 |
| Zulfikar | 0 | Uncommon | 1d6 |
| Flashblade (Major) | 17 | Common | 1d8 |
| Blood-Drinker | 18 | Unique | 1d6 |
| Fleshrender | 18 | Unique | 1d6 |
| Life's Last Breath | 18 | Unique | 1d8 |