Item: Aerekostes

TypeWeapon
Level8
Rarity
Unique
Base ItemFalcata
CategoryAdvanced
GroupSword
Damage1d8 slashing
Price-
UsageHeld in one hand

Perception [[/r 1d20+16]]{+16}; precise vision 60 feet, imprecise hearing 60 feet

Communication telepathy

Skills Arcana [[/r 1d20+18]]{+18}, Religion [[/r 1d20+16]]{+16}

Int +6, Wis +4, Cha +3

Will [[/r 1d20+16]]{+16}


Aerekostes is a +1 striking shifting falcata. Though unable to move on their own, Aerekostes can flex, adjust their center of mass, and make other adjustments to adapt to a chosen wielder's fighting style. For the purposes of proficiency, class abilities, and feats (except those that would increase the weapon's damage die size), a wielder that Aerekostes approves of can treat Aerekostes as a martial weapon that belongs to their choice of the axe, brawling, club, knife, pick, spear, or sword weapon group. Aerekostes does not actually change form and their critical specialization effect does not change. As a hero-god, Aerekostes is a mythic being who starts each session with their own pool of 3 Mythic Points. Whenever their wielder would regain 2 or more Mythic Points, Aerekostes regains 1 Mythic Point.


Activate—Forward Planning 1 (concentrate, fortune)

Frequency once per minute

Effect Aerekostes studies the ongoing combat and myriad ways an upcoming attack might resolve. On the next attack made using Aerekostes before the end of their next turn, their wielder rolls twice and takes the better result.


Activate—Spell Reserve 1 (concentrate)

Aerekostes channels their mythic power into a minor miracle. They spend 1 Mythic Point, then casts one of the following as a 3rd-rank spell (DC 24 save as appropriate): Bane, Bless, Heroism, Protection, Resist Energy, or Spiritual Armament. Aerekostes can use their actions to Sustain spells.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.


Related Items

NameLevelRarityDamage
Falcata0Common1d8
Flashblade6Common1d8
Flashblade (Greater)12Common1d8
Aldori Dueling Sword1Uncommon1d8
Crimson Bluff15Rare1d6
Bladesweeper0Uncommon1d10
Butterfly Sword0Uncommon1d4
Chain Sword0Uncommon1d6
Hook Sword0Uncommon1d6
Kalis0Uncommon1d8
Nodachi0Common1d8
Rhoka Sword0Uncommon1d8
Sawtooth Saber0Uncommon1d6
Sickle-saber0Uncommon1d6
Spiral Rapier0Uncommon1d6
Zulfikar0Uncommon1d6
Flashblade (Major)17Common1d8
Blood-Drinker18Unique1d6
Fleshrender18Unique1d6
Life's Last Breath18Unique1d8