Item: Flashblade
A sleek and impossibly lightweight blade attached to a haft scriven with lightning bolts make up this +1 striking nodachi.
Activate—Prepare Flash 2 (concentrate)
Frequency once per 10 minutes
Effect You concentrate with complete focus on your surroundings, breathing in the flashblade's magic to make you lighter and faster, and the blade of your sword more flexible. You Ready a melee Strike, increasing the flashblade's reach for that Strike to 15 feet. If the trigger doesn't occur, this doesn't count against the flashblade's frequency.
Trait Effects
Brace: A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.
Deadly: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a _greater striking rune_ and three dice if the weapon has a _major striking rune_. For instance, a rapier with a _greater striking rune_ deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Reach: This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Sword: The target is made off-balance by your attack, becoming off-guard until the start of your next turn.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Flashblade (Greater) | 12 | Common | 1d8 |
| Flashblade (Major) | 17 | Common | 1d8 |
| Nodachi | - | Common | 1d8 |
| Chain Sword | - | Uncommon | 1d6 |
| Crimson Bluff | 15 | Rare | 1d6 |
| Blood-Drinker | 18 | Unique | 1d6 |
| Fleshrender | 18 | Unique | 1d6 |
| Life's Last Breath | 18 | Unique | 1d8 |
| Aerekostes | 8 | Unique | 1d8 |
| Aldori Dueling Sword | 1 | Uncommon | 1d8 |
| Bladesweeper | - | Uncommon | 1d10 |
| Butterfly Sword | - | Uncommon | 1d4 |
| Falcata | - | Common | 1d8 |
| Hook Sword | - | Uncommon | 1d6 |
| Kalis | - | Uncommon | 1d8 |
| Rhoka Sword | - | Uncommon | 1d8 |
| Sawtooth Saber | - | Uncommon | 1d6 |
| Sickle-saber | - | Uncommon | 1d6 |
| Spiral Rapier | - | Uncommon | 1d6 |
| Zulfikar | - | Uncommon | 1d6 |