Item: Holy Water
Activate A Strike
This vial contains water blessed by a benevolent deity. You activate a vial of holy water by throwing it as a Strike. It's a simple thrown weapon with a range increment of 20 feet.
Holy water deals 1d6 spirit damage and 1 spirit splash damage. Holy water can damage only creatures with the unholy trait.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
Splash: Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Unholy Water | 1 | Common | 1d6 |
| Dart | - | Common | 1d4 |
| Javelin | - | Common | 1d6 |
| Dagger of Eternal Sleep | 5 | Uncommon | 1d4 |
| Stoneraiser Javelin | 11 | Uncommon | 1d6 |
| Spellsap Grenade | 12 | Rare | 1d6 |
| Hardened Harrow Deck | 14 | Rare | 1d4 |
| Fiendbreaker | 15 | Unique | 1d4 |
| Thorn Brush | 15 | Rare | 1d6 |
| Celestial Staff | 17 | Uncommon | 1d4 |
| Zealot Staff | 17 | Common | 1d4 |
| Spellsap Grenade (Greater) | 18 | Rare | 1d6 |
| Fiendbreaker (Heroic) | 20 | Unique | 1d4 |
| Cane of the Maelstrom | 22 | Unique | 1d6 |
| Alchemical Gauntlet | 1 | Common | 1d4 |
| Granny's Hedge Trimmer | 1 | Rare | 1d4 |
| Scrollstaff | 1 | Uncommon | 1d4 |
| Stiletto Pen | 1 | Uncommon | 1d4 |
| Air Repeater | - | Uncommon | 1d4 |
| Alchemical Crossbow | - | Uncommon | 1d8 |