Item: Flickering
A flickering rune causes a weapon to shimmer, grow blurry and indistinct, and momentarily turn invisible at random intervals for a second or two. A flickering weapon adds its item bonus from its potency rune to the DC against attempts to Disarm or Steal it. On a critical hit, the weapon flashes bright pulses of color into the creature's eyes, Dazzling the creature for 1 round (this effect has the visual trait).
Activate 2 envision, Interact
Frequency once per day
Effect The flickering weapon casts Blur to your specification.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Aim-Aiding | 6 | Common | 225 gp |
| Deflecting | 6 | Common | 230 gp |
| Demolishing | 6 | Rare | 225 gp |
| Energizing | 6 | Uncommon | 250 gp |
| Hauling | 6 | Uncommon | 225 gp |
| Quenching | 6 | Common | 250 gp |
| Ready | 6 | Common | 200 gp |
| Shifting | 6 | Common | 225 gp |
| Swallow-Spike | 6 | Common | 200 gp |
| Adamantine Echo | 5 | Rare | - |
| Armor Potency (+1) | 5 | Common | 160 gp |
| Assisting | 5 | Common | 125 gp |
| Bolka's Blessing | 5 | Uncommon | 160 gp |
| Called (Lastwall) | 7 | Common | 350 gp |
| Conducting | 7 | Common | 300 gp |
| Convincing | 5 | Common | 45 gp |
| Deathdrinking | 7 | Rare | 360 gp |
| Deathless | 7 | Uncommon | 330 gp |
| Earthbinding | 5 | Common | 125 gp |
| Fearsome | 5 | Common | 160 gp |