Item: Conducting

Level7
Rarity
Common
Traits
CategoryRune
Price300 gp
UsageEtched onto a weapon
PublicationPathfinder Lost Omens Ancestry GuideLegacy

A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy, the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals 1d8 damage plus 1 damage per die instead. On a critical hit, the weapon deals 1d8 persistent damage of the same type.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.


Related Items

NameLevelRarityPrice
Called (Lastwall)7Common350 gp
Deathdrinking7Rare360 gp
Deathless7Uncommon330 gp
Flurrying7Common360 gp
Reinforcing Rune (Lesser)7Common300 gp
Rooting7Common360 gp
Self-Sealing7Common320 gp
Size-Changing7Common350 gp
Sunweave7Common350 gp
Unnerving7Common350 gp
Wounding7Common340 gp
Aim-Aiding6Common225 gp
Astral8Common450 gp
Convincing (Greater)8Common450 gp
Corrosive8Common500 gp
Decaying8Common500 gp
Deflecting6Common230 gp
Demolishing6Rare225 gp
Energizing6Uncommon250 gp
Energy-Resistant8Common420 gp