Item: Energizing
A weapon with this rune can absorb energy damage to empower it.
Activate R envision
Trigger You take acid, cold, electricity, fire, or sonic damage
Effect The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. As normal, if you use this reaction again during the duration, the damage doesn't combine; instead, change the 1d8 damage to the new triggering type of damage and change the duration to the end of your next turn.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Aim-Aiding | 6 | Common | 225 gp |
| Deflecting | 6 | Common | 230 gp |
| Demolishing | 6 | Rare | 225 gp |
| Flickering | 6 | Uncommon | 250 gp |
| Hauling | 6 | Uncommon | 225 gp |
| Quenching | 6 | Common | 250 gp |
| Ready | 6 | Common | 200 gp |
| Shifting | 6 | Common | 225 gp |
| Swallow-Spike | 6 | Common | 200 gp |
| Adamantine Echo | 5 | Rare | - |
| Armor Potency (+1) | 5 | Common | 160 gp |
| Assisting | 5 | Common | 125 gp |
| Bolka's Blessing | 5 | Uncommon | 160 gp |
| Called (Lastwall) | 7 | Common | 350 gp |
| Conducting | 7 | Common | 300 gp |
| Convincing | 5 | Common | 45 gp |
| Deathdrinking | 7 | Rare | 360 gp |
| Deathless | 7 | Uncommon | 330 gp |
| Earthbinding | 5 | Common | 125 gp |
| Fearsome | 5 | Common | 160 gp |