Item: Deathless
These symbols fortify your body's grasp on your soul, keeping it tethered when death approaches.
Activate R envision
Frequency once per day
Trigger You gain the Doomed or Wounded condition
Effect You reduce the value of the triggering condition by 1.
Trait Effects
Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Called (Lastwall) | 7 | Common | 350 gp |
| Conducting | 7 | Common | 300 gp |
| Deathdrinking | 7 | Rare | 360 gp |
| Flurrying | 7 | Common | 360 gp |
| Reinforcing Rune (Lesser) | 7 | Common | 300 gp |
| Rooting | 7 | Common | 360 gp |
| Self-Sealing | 7 | Common | 320 gp |
| Size-Changing | 7 | Common | 350 gp |
| Sunweave | 7 | Common | 350 gp |
| Unnerving | 7 | Common | 350 gp |
| Wounding | 7 | Common | 340 gp |
| Aim-Aiding | 6 | Common | 225 gp |
| Astral | 8 | Common | 450 gp |
| Convincing (Greater) | 8 | Common | 450 gp |
| Corrosive | 8 | Common | 500 gp |
| Decaying | 8 | Common | 500 gp |
| Deflecting | 6 | Common | 230 gp |
| Demolishing | 6 | Rare | 225 gp |
| Energizing | 6 | Uncommon | 250 gp |
| Energy-Resistant | 8 | Common | 420 gp |