Item: Unnerving
The sound of weapons clanging against a suit of unnerving armor transforms into an inhuman screech that unsettles enemies and makes them hesitate to attack again. Any creature that hits you with a melee Strike takes a –1 circumstance penalty to its next melee Strike that targets you before the end of your next turn.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Called (Lastwall) | 7 | Common | 350 gp |
| Conducting | 7 | Common | 300 gp |
| Deathdrinking | 7 | Rare | 360 gp |
| Deathless | 7 | Uncommon | 330 gp |
| Flurrying | 7 | Common | 360 gp |
| Reinforcing Rune (Lesser) | 7 | Common | 300 gp |
| Rooting | 7 | Common | 360 gp |
| Self-Sealing | 7 | Common | 320 gp |
| Size-Changing | 7 | Common | 350 gp |
| Sunweave | 7 | Common | 350 gp |
| Wounding | 7 | Common | 340 gp |
| Aim-Aiding | 6 | Common | 225 gp |
| Astral | 8 | Common | 450 gp |
| Convincing (Greater) | 8 | Common | 450 gp |
| Corrosive | 8 | Common | 500 gp |
| Decaying | 8 | Common | 500 gp |
| Deflecting | 6 | Common | 230 gp |
| Demolishing | 6 | Rare | 225 gp |
| Energizing | 6 | Uncommon | 250 gp |
| Energy-Resistant | 8 | Common | 420 gp |