Item: Triangular Teeth
Rows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. Seafarers, especially those on the seas of Minata, wear these tattoos in patterns, with multiple rows of regular triangles. You gain a +1 item bonus to Survival checks to navigate bodies of water.
Activate R (concentrate)
Frequency once per day
Trigger You would be hit by an attack against your AC
Effect You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, you gain a +2 status bonus to damage with the next Strike you make against the attacker before the end of your next turn.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Ancestral Geometry | 2 | Uncommon |
| Bewitching Bloom (Lilac) | 2 | Common |
| Frostwalker Pattern | 2 | Common |
| Bewitching Bloom (Cherry Blossom) | 3 | Common |
| Enveloping Light | 3 | Uncommon |
| Eye Slash | 1 | Common |
| Familiar Tattoo | 3 | Common |
| Flowing Water (Lesser) | 3 | Uncommon |
| Memoir Map | 1 | Common |
| Mortal Chronicle | 1 | Common |
| Navigator's Star | 1 | Common |
| One Hundred Victories | 3 | Common |
| Spider Lily Tattoo | 3 | Rare |
| Storied Skin | 3 | Uncommon |
| Unbreakable Heart | 3 | Common |
| Unifying Emblem (Lyrune-Quah) | 3 | Common |
| Unifying Emblem (Shadde-Quah) | 3 | Common |
| Unifying Emblem (Shriikirri-Quah) | 3 | Common |
| Unifying Emblem (Shundar-Quah) | 3 | Common |
| Unifying Emblem (Sklar-Quah) | 3 | Common |