Item: Familiar Tattoo
This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Bewitching Bloom (Cherry Blossom) | 3 | Common |
| Enveloping Light | 3 | Uncommon |
| Flowing Water (Lesser) | 3 | Uncommon |
| One Hundred Victories | 3 | Common |
| Spider Lily Tattoo | 3 | Rare |
| Storied Skin | 3 | Uncommon |
| Unbreakable Heart | 3 | Common |
| Unifying Emblem (Lyrune-Quah) | 3 | Common |
| Unifying Emblem (Shadde-Quah) | 3 | Common |
| Unifying Emblem (Shriikirri-Quah) | 3 | Common |
| Unifying Emblem (Shundar-Quah) | 3 | Common |
| Unifying Emblem (Sklar-Quah) | 3 | Common |
| Unifying Emblem (Skoan-Quah) | 3 | Common |
| Unifying Emblem (Tamiir-Quah) | 3 | Common |
| Ancestral Geometry | 2 | Uncommon |
| Bewitching Bloom (Lilac) | 2 | Common |
| Bewitching Bloom (Red Rose) | 4 | Common |
| Bewitching Bloom (White Poppy) | 4 | Common |
| Blessed Tattoo | 4 | Uncommon |
| Cleft Head Marking (Lesser) | 4 | Rare |