Item: Spider Lily Tattoo

Level3
Rarity
Rare
Price60 gp
UsageTattooed on the body
PublicationPathfinder Season of Ghosts Hardcover Compilation

The spider lily tattoo marks you as a trusted member of Granny Hu's network. This crimson tattoo fades and becomes Invisible within a day of being applied, reappearing only when you Activate it, when you gain the Doomed condition, or when you die. The higher the doomed value, the more vivid the color.

If your tattoo is plainly visible, you gain a +1 item bonus to Intimidation checks against all creatures that can see the tattoo, but you take a –1 item penalty to Diplomacy checks to Make An Impression on those who understand the actual meaning of the spider lily tattoo (including all of Willowshore's citizens).


Activate 1 envision (concentrate)

Requirements Your tattoo isn't currently visible

Effect You make the tattoo visible. You can use this activation again to make the tattoo not visible, unless you have the doomed condition.


Activate F envision (concentrate)

Frequency once per day

Trigger An undead creature detects you for the first time, and you're aware of the undead creature

Effect The spider lily tattoo manipulates your life force to make you appear to be undead for a short time. Attempt a Deception check against the triggering undead creature's Perception DC. On a success, the triggering undead believes you're undead as well—a mindless undead is likely to ignore you, while a sapient undead might react with curiosity or confusion. You can continue attempting Deception checks each round as a single action to Sustain the effect for up to 1 minute.


Trait Effects

Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.


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