Item: Ancestral Geometry
Geometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your family's ancestral stories, recited throughout the tattooing process, bind your blood even tighter to theirs. During your daily preparations, you manifest a visitation by an ancestor—possibly via a dream, a vision, or a magical trinket left by your bedroll. Roll [[/r 2d20]] and record the highest result. Then roll [[/r 1d6]] and note a type of saving throw: 1–2 Fortitude, 3–4 Reflex, and 5–6 Will.
In addition, until the next visitation, you gain a +1 item bonus to one Lore skill related to the ancestor, as determined by the GM. Usually, the ancestor provides a kind of knowledge they believe you'll need. For dwarven ancestors, the Lore skill is usually Architecture Lore, Engineering Lore, Genealogy Lore, Labor Lore, Mining Lore, Warfare Lore, or Lore about a dwarven deity.
Activate R (concentrate, fortune)
Frequency once per day
Trigger You rolled a saving throw of the noted type
Effect Replace the roll with the d20 roll from your ancestor's visitation.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Tattoo: A magical tattoo has the tattoo trait. It's permanently a part of the subject's body, and reduces the number of items that creature can invest per day by 1. Each tattoo has the invested trait to indicate this limitation—a magical tattoo is like an invested item that the tattooed creature has no choice but to invest. If the tattoo loses its magic or is destroyed, it no longer reduces your investiture. Just like a physical magic item, a magical tattoo can be counteracted by spells like _dispel magic_ or _disjunction_. If destroyed, the tattoo fades from the skin. If a creature gets a new magical tattoo when their limit on invested items has already been reduced to zero, the new tattoo's magic fails to take hold, and it becomes a non-magical tattoo instead. However, a tattooist can alter an existing tattoo when they Craft a tattoo, modifying the old one into a different magical tattoo and removing the old effect. Magical tattoos can usually be upgraded into their greater versions by having a tattooist add to or modify the existing tattoo.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Bewitching Bloom (Lilac) | 2 | Common |
| Frostwalker Pattern | 2 | Common |
| Triangular Teeth | 2 | Common |
| Bewitching Bloom (Cherry Blossom) | 3 | Common |
| Enveloping Light | 3 | Uncommon |
| Eye Slash | 1 | Common |
| Familiar Tattoo | 3 | Common |
| Flowing Water (Lesser) | 3 | Uncommon |
| Memoir Map | 1 | Common |
| Mortal Chronicle | 1 | Common |
| Navigator's Star | 1 | Common |
| One Hundred Victories | 3 | Common |
| Spider Lily Tattoo | 3 | Rare |
| Storied Skin | 3 | Uncommon |
| Unbreakable Heart | 3 | Common |
| Unifying Emblem (Lyrune-Quah) | 3 | Common |
| Unifying Emblem (Shadde-Quah) | 3 | Common |
| Unifying Emblem (Shriikirri-Quah) | 3 | Common |
| Unifying Emblem (Shundar-Quah) | 3 | Common |
| Unifying Emblem (Sklar-Quah) | 3 | Common |