Item: Spun Cloud (Red)
Activate 1 (manipulate)
On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute.
A red cloud terrifies those it surrounds. Any creature in the cloud, or that later enters the cloud, must succeed at a DC 24 Will save or become Frightened 2 (or Frightened 3 on a critical failure). Regardless of the result of its save, the creature becomes temporarily immune for 24 hours. This is an emotion, fear, and mental effect.
Trait Effects
Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.
Bottled Breath: Bottles of breath are enchanted bottles of cloud and mist, first developed by the denizens of the Plane of Air. You can Activate an item with the bottled breath trait as you inhale it or cause another creature to inhale it. You can make another creature inhale bottled breath only if that creature is within reach and willing or so helpless that it can't resist. You usually need only one hand to consume a bottled breath or make another creature inhale it. The bottled breath is held in a user's lungs, and its effects last as long as the user holds its breath. This is typically a maximum number of rounds equal to 5 + its Constitution modifier, but this time can be reduced due to the creature's actions or it taking damage, or extended by abilities that increase the amount of time a creature can hold its breath. Some bottled breath consumables have a special effect when you exhale them. Since you're exhaling the breath, doing this expends the item.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Frost Breath | 7 | Common |
| Spun Cloud (Black) | 7 | Common |
| Spun Cloud (Green) | 9 | Common |
| Storm Breath | 9 | Common |
| Spun Cloud (Blue) | 6 | Common |
| Blight Breath | 12 | Common |
| Spun Cloud (White) | 2 | Common |
| Nimbus Breath | 8 | Common |
| One Day's Breath | 7 | Rare |
| Wind Ocarina | 6 | Common |
| Three Day's Breath | 11 | Rare |
| Ten Day's Breath | 15 | Rare |
| Alloy Orb (Standard-Grade) | 8 | Common |
| Barricade Stone (Cube) | 8 | Uncommon |
| Candle of Truth | 8 | Uncommon |
| Charm of the Ordinary | 8 | Uncommon |
| Dust of Corpse Animation | 8 | Uncommon |
| Impelling Symbol | 8 | Common |
| Incense Bundle of Annual Blessings | 8 | Common |
| Marvelous Miniature (Boat) | 8 | Common |